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MAD SCHUMI 98
michal 1279
S3 licensed
Vehicle mod: MAD SCHUMI 98
Details page: https://www.lfs.net/files/vehmods/CF912B

SHORT DESCRIPTION:
Quote :Accurate recreation of the historic event in Spa.

DESCRIPTION:
Quote :It is 1998 and you have just rear-ended David Coulthard on the way towards Pouhon.
Can you make it into the pits faster than David despite having fewer wheels?
Can you beat the crap out of him before the pit crew separate you?
This is your chance to rewrite the history!

The skin is FO8-compatible; however the technical specs are mostly based on the actual vehicle the mod is inspired by.

Have fun and and overtake backmarkers responsibly!

COVER SCREENSHOT:
michal 1279
S3 licensed
Quote from Pasci :Cool mod! Thanks Thumbs up

I had strange behavior today. But it's not clear to me whether it's a bug in the mod or in LFS. Shrug

Track: Blackwood Historic [reverse]
Pit lane: Speed limiter on

Shortly before leaving the pit lane, I received a drive-through penalty - with the speed limiter still on... and rightly so, the speed increased to over 80 km/h?! It's slightly downhill there. But I was already on the gas pedal.

I was also able to reproduce it with the E-Challenger Evo. Shrug

Perhaps someone can confirm/verify that too?

Thanks Smile

I had a look at the issue you described, please see the explanation here:
https://www.lfs.net/forum/post/2082546#post2082546
michal 1279
S3 licensed
Hello there.

I can confirm this is happening and I believe I know why/how, so I'll try to explain:

The way the limiter works is it cuts the throttle to stop the car from accelerating. It however does not engage the brakes to slow the car in any way. In this particular scenario when the car gets on the downhill slope the limiter stops the car from active acceleration, however as the car keeps rolling down the slope, it gains speed from gravitational forces. While this is obvious with EVs (such as both E-Challengers) due to their very low engine resistance/inertia, you can reproduce it with combustion cars as well. Simply leave the pits and go at the limiter towards the slope. Once at slope, either engage the clutch or go to neutral (this removes the engine resistance from the equation) and the car will start gaining speed despite being at the limiter as well.

So this 'issue' was always there, but was not obvious until EVs were introduced in LFS.
I'm not sure if real life pit limiter would use brakes to slow the car down though, I think this would probably happen irl as well. Shrug
michal 1279
S3 licensed
47/michal 1279/Michal Málek/Czechia/Happy Birthday To Us!/[MRc] Michal
michal 1279
S3 licensed
Quote from RC-Maus :Think we get email when someone unlocks the game?
Including ip adres.
I'm not worried so far.

May not be the case if the game is already unlocked at the point of attempting to use another account.
michal 1279
S3 licensed
Quote from rane_nbg :Interesting. I vote for option number 3
+1👌

Anticipate a public war over what is considered a turn and what is not Big grin
michal 1279
S3 licensed
Quote from Antonnio Giovannazi :I CREATED THIS GROUP FOR PEOPLE THAT WANT TO HELPS DEMO LICENSES PEOPLE BECAME S1, FOR HAVING BETTER EXPERIENCE IN-GAME.

...

If you want to help me or other people became S1 you can leave a respond to this forum

These people are usually very helpful with upgrading demo users to S1 level. Please visit the link for more info:
https://www.lfs.net/shop/licenseselect
Hope it helps.
michal 1279
S3 licensed
I recall encountering this error once during Crashmaaas event, however I have no idea what could be the cause and failed to reproduce it with any meaningful attempts since.
michal 1279
S3 licensed
I see I really need to give more care to my Grand Prix Legend 65 mod and make a 1967 derivation of it so these two can compete together Big grin
michal 1279
S3 licensed
24h or 4h? Post says 24, regulations say 4...
michal 1279
S3 licensed
Quote from Scawen :Please can you give an example of a pit lane where Formula US 93 (or another mod) speeds in the pitlane due to acceleration?

SUPER GP (https://www.lfs.net/files/vehmods/999C4D) at Rockingham Oval (or any RO config I believe).

Do a wheelspin out of the pit box and the limiter engages too late for the car to stay under the speed limit.
michal 1279
S3 licensed
After nearly 2 years of 'sleep' I can share some bits of development progress I had with this recently.



Looking forward to see some diverse grids Smile
michal 1279
S3 licensed
Well, something is definitely in the making:

https://www.lfs.net/forum/post/2028516#post2028516


but no idea when we will get a chance to use it
michal 1279
S3 licensed
This view shows the individual forces for each of the car's axis exerted on the individual wheel.

The colour logic is that the scale from blue to green represents the utilization of the tyre's grip in that direction (blue = 'zero' force applied in that direction; green = you are on the limit of what the wheel can handle), while it turns red the moment you overpush the tyre (for example slip or lockup under braking).
The yellow lines represent the weight pushing down on the respective wheel as you drive.

Some useful imagery can befound here:
https://en.lfsmanual.net/wiki/Advanced_Setup_Guide (section Brakes)
michal 1279
S3 licensed
Quote from Avraham Vandezwin :I don't know how Eric's current tool works, or what else needs to be developed to make it public. I'm not talking about complicating things to waste time.
In my opinion, a 3D track modelling algorithm and a few specific 3D object libraries would produce tracks faster than doing everything from scratch.
No matter the visual resemblance to reality. What matters is the quality of the track. In the track environments, there are always the same things (grass, pits, stands, etc.). A track is not a car . It is totally unnecessary to model everything every time. Having standard resizeable generic objects would suffice. And we would have quality tracks more quickly.

I'm sure the track editor has its own subobject system, after all you can see plenty of reoccuring objects across existing LFS environments.
michal 1279
S3 licensed
Quote from Aleksandr_124rus :Maybe, but I wonder how copyright and licensing extends to tracks? They're not brand names of cars that are manufactured and sold. That's a completely different matter. Like maybe we're allowed to use actual track names? Who would be against that? It's extra publicity for the track owners. Why not?

Well, I recall the first ProjectCARS game had fake names for some real tracks (Monaco and Suzuka spring to my mind) so there are clearly legal limitations to tracks as well.
And the even bigger issue is you'll still have to model whole track by yourself unless some big studio that made it with hard money kindly allows you to use their model...
michal 1279
S3 licensed
The handle was removed to improve the handling.
michal 1279
S3 licensed
There were few leagues/events utilizing that bit of road in the past - most notably the Round 1 of the 2022 E-Challenge season as you can see in the broadcast replay:



Quite fun place to race thru I must say.
michal 1279
S3 licensed
Quote from ozz212 :You should defo upload them, its a really unique track, do you know if its possible to race ai on it or no because the add AI driver button just doesn't show up for me.

Unfortunately it is not possible to race AI on custom layouts, however every year in winter we have a short online championship series, where we race FormulaE-inspired cars on these street circuit track replicas, simulating the FormulaE events to some extent.
We'll be happy to have you on the grid Smile
michal 1279
S3 licensed
Hope you like the layout, I made few more Formula E layout replicas we used in the championship, but have yet to upload them to forum in a meaningful way.
michal 1279
S3 licensed
Entry number : 47
Entry name : FERAT Motors
Car: XRT (not set in stone yet)
Entered driver (Ingame name / LFSW name / Country) : [MRc] Michal / michal 1279 / Czech Republic
michal 1279
S3 licensed
Formula E has the best track limits rules Tongue Big grin
michal 1279
S3 licensed
Speaking of nostalgia, I did a small review of my '10 years in LFS' about a year ago:

https://www.facebook.com/micha ... 00/posts/4999071990117482

Had a great time going through all the stuff I've experienced in that time, so many great memories, friendships, battles, championships,... I don't regret a single second spent here Smile
michal 1279
S3 licensed
It is time for the final round - Adelaide awaits some spicy action so let's check what weather we can expect.

michal 1279
S3 licensed
Quote from FIZ :If you do take ANY complain as offensive, as "being upset", you know why NOBODY ELSE is willing to do any criticism.

For you is perfect as it is SO IT SHOULD BE FOR ANYONE ELSE.
Good way to make people wanting to not say things out loud anymore.

There is difference between complaining and constructive criticism, and sorry, but your post feels very much like the first listed option.
If you come to me and say "I think your mod has wrong drag values" I'll check and if you're right, I'll appreciate your feedback.
But you come and say "I think your mod sucks because it is not frequently updated and doesn't have hundred of fancy skins". That is not constructive criticism, it is just expression of it not being up to your personal standards.

And I nowhere said it is perfect, I had to cut some corners to make it work and already have ideas on how to improve the next championship.

Quote from FIZ :Very good mods have multiple changes, because they are refined. I can provide example since for you this is new.

For me hundreds of updates being the sign of high quality is definitely a new thing. Almost like I spent half a year building it offline just so I don't have to spam it hundred times to the world.


Quote from FIZ :Formula category is very important.
More detailed skins are important.

I agree on the category part, however I have already explained why this car is not in the formula category (even if it was a difficult decision).
However I disagree with the desperate need for having fancy skins, I thought this 'game' is about physics simulation in first place, which is where I spent majority of my work at. The car has full skin support and plenty of great community-made skins emerged since then...



Quote from FIZ :I absolutely am going to not partecipate to such a counter productive event, where the track is not existing, skins are just colours, people drive formulas using handbrakes.

Noone is forcing you to attend the event that had massive impact on the recent evolution of LFS, where tracks are highly accurate replicas of their real counterparts (even if we are essentially racing on a massive parking lot), where the field is very coulourful due to proper skin support,...

Seeing your concern over the singleseater with handbrake, I can imagine that if it was 2013 today, you would accuse me of making shit up, because there is no such thing as an electric-powered formula car and I make the game so 'unrealistic'.


Quote from FIZ :What you missed in my post is that this mod is below acceptable condition to be included in a proper SIMULATIVE racing competition.
If you are not able to understand the word simulation, that's why you can't comprehend what I said.

Absolutely below acceptable condition indeed. In a world of mods lacking shadows, skin support, proper driver animation, having questionable physics, this one is clearly poorly done.

I think we have different opinion on what 'simulation' atually is.
You seem to feel that simulation is "an attempt to replicate something from the real world as closely as possible at all costs".
Meanwhile to me a simulation is a solution to a question of "what would happen if 'this' was done in the real world?" The simulation uses real-world physics equations and assumptions to tell us how such cars would behave if they did exist (EV singleseaters already exist and while there are not any with handbrake, it is still technologically possible even if no-one has done it and it definitely is not a reason why we should not be allowed to try it in this simulation).
In that case trying to comprehend what you are trying to say is pretty much impossible...

Or should I approach Kerbal Space Program developers and tell them to scrap their work because their imaginative in-game solar system is significantly downscaled and therefore inaccurate, unenjoyable and worthless?

Quote from FIZ :Can you please do me an example of something on LFS more important than the bigger problems in the world?

Apparently a formula car with handbrake.
FGED GREDG RDFGDR GSFDG